//
// Copyright (c) Huawei Technologies Co., Ltd. 2020-2022. All rights reserved.
//

#ifndef RENDERHEADER_H
#define RENDERHEADER_H

#include <string>
#include <vector>

#define EGL_EGLEXT_PROTOTYPES
#include "EGL/egl.h"
#include "EGL/eglext.h"
#include "EGL/eglplatform.h"

#define GL_GLEXT_PROTOTYPES
#include "GLES2/gl2.h"
#include "GLES2/gl2ext.h"
#include "GLES3/gl3.h"
#include "GLES3/gl31.h"
#include "GLES3/gl32.h"

#include "utils/log.h"

#endif // RENDERHEADER_H
